
Creatures you control get +1/+1.
Under one banner, every recruit stands a little taller.

Turn your phone upright for the whole table.
ManaScholar’s own teaching cards: the ones the courses and the training play with. Not real Magic cards.
Rallying Standard

Enchantment
Creatures you control get +1/+1.
Under one banner, every recruit stands a little taller.
Morning Bell

Enchantment
At the beginning of your upkeep, you gain 1 life.
Every dawn, the academy counts its students. Every dawn, they're all still there.
Sunlit Sentry

Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
She watches the gate even while she marches through it.
2/2
Gate Lancer

Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
The first blow is the only one she plans for.
2/2
Dawnlight Cleric

Creature — Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Her prayers mend whatever her blade has just undone.
2/1
Muster the Wardens

Sorcery
Create two 1/1 white Soldier creature tokens.
When the bell rings twice, the whole academy answers.
Banish to the Margins

Instant
Exile target attacking or blocking creature.
Some arguments are best settled by removing the one making them.
Wall of Old Ledgers

Creature — Wall
Defender (This creature can't attack.)
Centuries of unpaid library fines, stacked high enough to stop an army.
0/5
Gatewarden's Verdict

Instant
Destroy target attacking or blocking creature.
Every gate has a keeper. Every keeper has a limit.
Hush of the Reading Room

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
In the reading room, even a fireball keeps its voice down.
Dawnstair Paladin

Creature — Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
She climbed the stair at dawn, and the shadows have kept their distance ever since.
2/3
Lamplight Owl

Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
It keeps watch over the stacks long after the last candle goes out.
2/2
Late-Night Study

Sorcery
Draw two cards.
The best ideas arrive after the lamps are lit.
Iselde, Keeper of Tomes

Legendary Planeswalker — Iselde
+1Draw a card, then discard a card.
−2Return target creature to its owner's hand.
−6Draw seven cards.
4
Ink-Stained Apprentice

Creature — Human Wizard
When this creature enters, draw a card.
She hasn't slept in days. She has also never been happier.
1/2
Refuted Thesis

Instant
Counter target spell.
“Your premise is flawed. Your conclusion is cancelled.”
Candlelit Insight

Instant
Scry 2, then draw a card.
Read ahead. Skip the dull chapters.
Veiled Inkwing

Creature — Faerie
Flying, hexproof
Try to catch a shadow between two pages.
1/1
Skyscript Professor

Creature — Human Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other creatures you control have flying.
Lesson one: look up.
2/4
Rewritten in Ink

Instant
Until end of turn, target creature loses all abilities and becomes a blue Illusion with base power and toughness 0/2.
A careful editor can cut anything down to size.
Runewarded Archivist

Creature — Human Wizard
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Every page she guards is written twice: once in ink, once in warning.
2/3
Hollow Viper

Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Small enough to ignore. Once.
1/1
Dusk Wilt

Instant
Put two −1/−1 counters on target creature.
What the dusk takes, the dawn doesn't give back.
Night's Verdict

Sorcery
Destroy target creature.
The court of shadows never adjourns.
Gloomhollow Stalker

Creature — Horror
Menace (This creature can't be blocked except by two or more creatures.)
Whoever meets it alone is never heard from again.
3/2
Toll of the Ninth Bell

Instant
Each player sacrifices a creature of their choice.
Eight bells call the students to class. The ninth calls one of them home.
Flare Shot

Instant
This spell deals 3 damage to any target.
Aim is optional. Enthusiasm is not.
Cinder Hound

Creature — Elemental Dog
Haste (This creature can attack and as soon as it comes under your control.)
It has never once waited to be called.
2/1
Emberdance Duelist

Creature — Human Warrior
Double strike (This creature deals both first-strike and regular combat damage.)
By the time you see the first cut, the second has landed.
2/2
Fiery Rhetoric

Sorcery
Gain control of target creature an opponent controls until end of turn. Untap it. It gets +1/+0 and gains haste until end of turn.
Win the room, and the room fights for you.
Thornback Boar

Creature — Boar
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The forest has one rule: get out of the way.
3/3
Elder Grovewarden

Creature — Treefolk
Reach (This creature can block creatures with flying.)
It has outlived every map that ever named this forest.
4/6
Wildgrowth Surge

Instant
Target creature gets +3/+3 until end of turn.
Roots that take a century to grow can snap upright in a heartbeat.
Mossbound Initiate

Creature — Elf Druid
When this creature enters, put a +1/+1 counter on target creature you control.
The grove teaches one lesson: grow, and keep growing.
2/1
Bark-Woven Mantle

Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
The forest lends its armor to those it trusts.
Grove Initiate

Creature — Elf Druid
: Add .
The forest pays its students in mana.
1/2
Thicket Ambusher

Creature — Cat
Flash (You may cast this spell any time you could cast an instant.)
The undergrowth was empty. Then it wasn't.
3/2
Scholar's Compass

Artifact
: Add one mana of any color.
It always points toward the answer you need.
Stormchoir Adept

Creature — Human Wizard
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Every spell she casts is a verse. The finale is always loud.
2/3
Apprentice's Quarterstaff

Artifact — Equipment
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Every master's staff started out as somebody's walking stick.
Bronze Bookwarden

Artifact Creature — Golem
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Forged to guard the archive until the last book is returned.
2/4
Emberheart Lens

Artifact
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Look at any fire through it, and the fire looks back a little brighter.
Viperfang Stiletto

Artifact — Equipment
Equipped creature gets +1/+0 and has deathtouch.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Small enough to hide in a sleeve. Sharp enough to end a debate.
Cliffside Ford

Land
This land enters tapped.
: Add or .
Plains

Basic Land — Plains
Island

Basic Land — Island
Swamp

Basic Land — Swamp
Mountain

Basic Land — Mountain
Forest

Basic Land — Forest