Turn your phone upright for the whole table.

The teaching cards

ManaScholar’s own teaching cards: the ones the courses and the training play with. Not real Magic cards.

  • Rallying Standard

    Enchantment

    Creatures you control get +1/+1.

    Under one banner, every recruit stands a little taller.

    Teaching card · Not a Magic card
  • Morning Bell

    Enchantment

    At the beginning of your upkeep, you gain 1 life.

    Every dawn, the academy counts its students. Every dawn, they're all still there.

    Teaching card · Not a Magic card
  • Sunlit Sentry

    Creature — Human Soldier

    Vigilance (Attacking doesn't cause this creature to tap.)

    She watches the gate even while she marches through it.

    2/2

    Teaching card · Not a Magic card
  • Gate Lancer

    Creature — Human Knight

    First strike (This creature deals combat damage before creatures without first strike.)

    The first blow is the only one she plans for.

    2/2

    Teaching card · Not a Magic card
  • Dawnlight Cleric

    Creature — Human Cleric

    Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    Her prayers mend whatever her blade has just undone.

    2/1

    Teaching card · Not a Magic card
  • Muster the Wardens

    Sorcery

    Create two 1/1 white Soldier creature tokens.

    When the bell rings twice, the whole academy answers.

    Teaching card · Not a Magic card
  • Banish to the Margins

    Instant

    Exile target attacking or blocking creature.

    Some arguments are best settled by removing the one making them.

    Teaching card · Not a Magic card
  • Wall of Old Ledgers

    Creature — Wall

    Defender (This creature can't attack.)

    Centuries of unpaid library fines, stacked high enough to stop an army.

    0/5

    Teaching card · Not a Magic card
  • Gatewarden's Verdict

    Instant

    Destroy target attacking or blocking creature.

    Every gate has a keeper. Every keeper has a limit.

    Teaching card · Not a Magic card
  • Hush of the Reading Room

    Instant

    Prevent the next 3 damage that would be dealt to any target this turn.

    In the reading room, even a fireball keeps its voice down.

    Teaching card · Not a Magic card
  • Dawnstair Paladin

    Creature — Human Knight

    Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

    She climbed the stair at dawn, and the shadows have kept their distance ever since.

    2/3

    Teaching card · Not a Magic card
  • Lamplight Owl

    Creature — Bird

    Flying (This creature can't be blocked except by creatures with flying or reach.)

    It keeps watch over the stacks long after the last candle goes out.

    2/2

    Teaching card · Not a Magic card
  • Late-Night Study

    Sorcery

    Draw two cards.

    The best ideas arrive after the lamps are lit.

    Teaching card · Not a Magic card
  • Iselde, Keeper of Tomes

    Legendary Planeswalker — Iselde

    +1Draw a card, then discard a card.

    −2Return target creature to its owner's hand.

    −6Draw seven cards.

    4

    Teaching card · Not a Magic card
  • Ink-Stained Apprentice

    Creature — Human Wizard

    When this creature enters, draw a card.

    She hasn't slept in days. She has also never been happier.

    1/2

    Teaching card · Not a Magic card
  • Refuted Thesis

    Instant

    Counter target spell.

    “Your premise is flawed. Your conclusion is cancelled.”

    Teaching card · Not a Magic card
  • Candlelit Insight

    Instant

    Scry 2, then draw a card.

    Read ahead. Skip the dull chapters.

    Teaching card · Not a Magic card
  • Veiled Inkwing

    Creature — Faerie

    Flying, hexproof

    Try to catch a shadow between two pages.

    1/1

    Teaching card · Not a Magic card
  • Skyscript Professor

    Creature — Human Wizard

    Flying (This creature can't be blocked except by creatures with flying or reach.)

    Other creatures you control have flying.

    Lesson one: look up.

    2/4

    Teaching card · Not a Magic card
  • Rewritten in Ink

    Instant

    Until end of turn, target creature loses all abilities and becomes a blue Illusion with base power and toughness 0/2.

    A careful editor can cut anything down to size.

    Teaching card · Not a Magic card
  • Runewarded Archivist

    Creature — Human Wizard

    Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

    Every page she guards is written twice: once in ink, once in warning.

    2/3

    Teaching card · Not a Magic card
  • Hollow Viper

    Creature — Snake

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    Small enough to ignore. Once.

    1/1

    Teaching card · Not a Magic card
  • Dusk Wilt

    Instant

    Put two −1/−1 counters on target creature.

    What the dusk takes, the dawn doesn't give back.

    Teaching card · Not a Magic card
  • Night's Verdict

    Sorcery

    Destroy target creature.

    The court of shadows never adjourns.

    Teaching card · Not a Magic card
  • Gloomhollow Stalker

    Creature — Horror

    Menace (This creature can't be blocked except by two or more creatures.)

    Whoever meets it alone is never heard from again.

    3/2

    Teaching card · Not a Magic card
  • Toll of the Ninth Bell

    Instant

    Each player sacrifices a creature of their choice.

    Eight bells call the students to class. The ninth calls one of them home.

    Teaching card · Not a Magic card
  • Flare Shot

    Instant

    This spell deals 3 damage to any target.

    Aim is optional. Enthusiasm is not.

    Teaching card · Not a Magic card
  • Cinder Hound

    Creature — Elemental Dog

    Haste (This creature can attack and as soon as it comes under your control.)

    It has never once waited to be called.

    2/1

    Teaching card · Not a Magic card
  • Emberdance Duelist

    Creature — Human Warrior

    Double strike (This creature deals both first-strike and regular combat damage.)

    By the time you see the first cut, the second has landed.

    2/2

    Teaching card · Not a Magic card
  • Fiery Rhetoric

    Sorcery

    Gain control of target creature an opponent controls until end of turn. Untap it. It gets +1/+0 and gains haste until end of turn.

    Win the room, and the room fights for you.

    Teaching card · Not a Magic card
  • Thornback Boar

    Creature — Boar

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

    The forest has one rule: get out of the way.

    3/3

    Teaching card · Not a Magic card
  • Elder Grovewarden

    Creature — Treefolk

    Reach (This creature can block creatures with flying.)

    It has outlived every map that ever named this forest.

    4/6

    Teaching card · Not a Magic card
  • Wildgrowth Surge

    Instant

    Target creature gets +3/+3 until end of turn.

    Roots that take a century to grow can snap upright in a heartbeat.

    Teaching card · Not a Magic card
  • Mossbound Initiate

    Creature — Elf Druid

    When this creature enters, put a +1/+1 counter on target creature you control.

    The grove teaches one lesson: grow, and keep growing.

    2/1

    Teaching card · Not a Magic card
  • Bark-Woven Mantle

    Enchantment — Aura

    Enchant creature

    Enchanted creature gets +2/+2 and has trample.

    The forest lends its armor to those it trusts.

    Teaching card · Not a Magic card
  • Grove Initiate

    Creature — Elf Druid

    : Add .

    The forest pays its students in mana.

    1/2

    Teaching card · Not a Magic card
  • Thicket Ambusher

    Creature — Cat

    Flash (You may cast this spell any time you could cast an instant.)

    The undergrowth was empty. Then it wasn't.

    3/2

    Teaching card · Not a Magic card
  • Scholar's Compass

    Artifact

    : Add one mana of any color.

    It always points toward the answer you need.

    Teaching card · Not a Magic card
  • Stormchoir Adept

    Creature — Human Wizard

    Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.

    Every spell she casts is a verse. The finale is always loud.

    2/3

    Teaching card · Not a Magic card
  • Apprentice's Quarterstaff

    Artifact — Equipment

    Equipped creature gets +1/+1.

    Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Every master's staff started out as somebody's walking stick.

    Teaching card · Not a Magic card
  • Bronze Bookwarden

    Artifact Creature — Golem

    Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

    Forged to guard the archive until the last book is returned.

    2/4

    Teaching card · Not a Magic card
  • Emberheart Lens

    Artifact

    If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

    Look at any fire through it, and the fire looks back a little brighter.

    Teaching card · Not a Magic card
  • Viperfang Stiletto

    Artifact — Equipment

    Equipped creature gets +1/+0 and has deathtouch.

    Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Small enough to hide in a sleeve. Sharp enough to end a debate.

    Teaching card · Not a Magic card
  • Cliffside Ford

    Land

    This land enters tapped.

    : Add or .

    Teaching card · Not a Magic card
  • Plains

    Basic Land — Plains

    Teaching card · Not a Magic card
  • Island

    Basic Land — Island

    Teaching card · Not a Magic card
  • Swamp

    Basic Land — Swamp

    Teaching card · Not a Magic card
  • Mountain

    Basic Land — Mountain

    Teaching card · Not a Magic card
  • Forest

    Basic Land — Forest

    Teaching card · Not a Magic card